The Effects of Varying Levels of Immersive Technologies on Subject's Ability to Perform a 3D Construction Task
Abstract
Previous studies of the use and effectiveness of virtual reality
environments have suggested that the VR leads to most effective
performance when the subject is physically immersed in the
environment. This prior research has suggested that the use of
environments that are not highly immersive tend to result in lower
user effectiveness. Recent studies by a team of researchers from
BGSU’s Computer Science and Psychology departments have noted that
another facet, the ability of a user to “offload” some demands on user
cognition, may be just as important a factor in the effectiveness of
VR as the variable of immersiveness.
In this study, four levels of immersive mediums were compared through
an experiment to convey instructions to an inherently 3D construction
task. The dependent variable was the accuracy with which the subjects
completed the construction task. The construction task involved the
folding of an origami whale, and the instructions were delivered in a
variety of formats, based on VRML with a standard web browser.
Subjects in all conditions received instructions on paper in both
pictorial and textual form as well as the computerized form of the
directions. The four mediums that were considered, in order from
lowest to highest levels of immersion, follow:
• Non-interactive animation. [Lowest level of immersion]
• Interactive VR on a desktop presentation with a mouse as interactive
input device
• Interactive VR on a PDA presentation with a stylus as interactive
input device
• Interactive VR on a desktop presentation with a touch screen as
interactive input device
It was found that the dependent variable, accuracy, was significantly
different among the four conditions. Once significance had been
established, tests were performed on the number of correct folds and
the number of folds in error individually; it was discovered that
there is a significant difference among the four conditions with
respect to both kinds of folds. From there, tests were performed to
find which conditions were better at delivering instructions, so
that the number of correct folds was high and the number of folds in
error was low. The results of these tests showed that, with respect to
the number of correct folds, the touch screen compared to animation
conditions, the touch screen compared to the workstation conditions,
and the PDA compared to the animation conditions were all
significantly different. When the same tests were run using the number
of folds in error, it was concluded that there is a significant
difference in the number of folds in error between the touch screen/
animation conditions and the touch screen/workstation conditions.