Research Talk: Using Real World Knowledge in Computer Interaction
As computer technology improves, the tools available for a user interface grow in number. With so many options available to the UI designer, would it make more sense to design a UI to exploit real world interactions, and therefore make it more intuitive? Does the level of realism in the interface matter? We've designed an experiment where we'll compare instructions for a construction task between an animatronic giving gestural and verbal instructions, a virtual person giving similar instructions, and a cartoon style set of more traditional instructions; thus abstracting the realism out a little further in each case.
NOTE: Rescheduled for Wednesday, January 16.