Capturing Hair Geometry and Appearance
Hair is an important part of someone's appearance. However, its complexity makes it difficult to handle by computers. A typical hairstyle is made of about 100,000 fibers, each of them has its own geometry, reflects and refracts light in nontrivial ways, and interacts with its neighbors through various types of forces. In my talk, I will review the efforts that have been made in computer graphics to model and render hair. In particular, I will focus on my recent work on acquisition of hair geometry and appearance.
Bio: Sylvain Paris obtained his PhD at INRIA in Grenoble, France in 2004 under the supervision of Dr. François Sillion. Then, he moved to Cambridge Massachusetts where he worked with Prof. Frédo Durand at MIT as a post-doctoral associate. He joined Adobe in 2007 and is based in Newton Massachusetts. His research interests are computer graphics and computer vision, as well as related topics. In particular, he has contributed to the domains of computational photography and hair modeling.