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Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements
|Authors:||Girouard, Audrey; Solovey, Erin Treacy; Hirshfield, Leanne M.; Chauncey, Krysta; Sassaroli, Angelo; Fantini, Sergio; Jacob, Robert J.K.|
|Date:||September 19, 2008|
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowing the adaptation of the interface in real time according to the user's mental state. The goal of the present study is to distinguish be-tween different levels of game difficulty using real-time, non-invasive brain activity measurement with functional near-infrared spectroscopy (fNIRS). The study is designed to lead to adaptive interfaces that respond to the user's brain activity in real time. Nine subjects played two levels of the game Pacman while their brain activity was measured using fNIRS. Statistical analysis and machine learning classification results show that we can discriminate well between subjects playing or resting, and distinguish between the two levels of difficulty with some success. These results show potential for using fNIRS in an adaptive game or user interface. This work is an improvement on previous fNIRS game studies which seldom try to tell apart two levels of brain activity.
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