Assignment 4
COMP 171

Assignment 4: Paper Prototype and Test

Hand in your results from the workshop on Paper Prototyping.

Prepare a short discussion of things that you discovered while developing and testing the prototype. Explain any changes that you made to your original design while creating the low-fidelity prototype. Also, discuss functionality that did not include in this prototype. Discuss any issues that you found during the evaluation and provide a description of any changes you would make to your design.


Role Questions

Engineering Question: One of the biggest production risks in software development is spending development effort on features that will be redesigned or eliminated entirely. Based on your group's paper prototype and initial testing, which components of the design would be safest to start developing at this stage (least likely to change requirements), and which would be the riskiest? How would you organize development to make progress on certain features with finalized designs without having a finalized system design?

Product Manager Question: What are the values of low fidelity prototyping in business? Could you find any evidence in industry that illustrates a high Return on Investment (ROI) for performing low-fidelity protytping instead of other tasks during the product discovery stage? What do you view as important tasks to perform during the product discovery stage and what kind of questions do you think are important to consider during this stage?

UX Research Question: According to Google Design's report, paper prototypes serve several benefits for UX Researcher and Designer in industry. Which benefits have you considered important and how have knowing these benefits helped you construct your paper prototype? What do you view as limitations of paper prototype in figuring out the questions you want answers for and if you had more time, what other questions/experiments would you run with your paper prototype?

Product Design Question: "What is the purpose of low fidelity prototyping? What elements of an interface are absolutely necessary in a low fidelity prototype (What elements of a high fidelity prototype should you not include in a low fidelity prototype). What are the best tools for low fidelity prototyping?"