Workshop materials


In-class Workshops 
  1. Quick Usability Test
  2. Analyzing a Product
  3. Planning Your Project
  4. Specifying Your Design
  5. Task-Command Analysis
  6. Paper Prototyping
  7. Simple Computer Prototyping Tools
  8. Work on Your Prototype
  9. Pilot Usability Study
  10. Between-team Heuristic Evaluation
  11. Redesign, Implement, Reevaluate
  12. Formal experiment
  13. Role Group Roundtables