COMP 250-PBI Physiological and Brain Interfaces
Assignments
- Readings and presentations (weekly)
- For each paper or topic, one student will
study the paper and present it to the class for discussion.
The rest of the class will read the paper
before class, bring questions about the paper to class to discuss,
and participate in discussing
and evaluating the paper.
- Presentations are typically around half an hour.
The presentation should include a summary
and analysis of the paper. Then try to put this paper in perspective with respect to our
goals and framework for understanding lightweight, non-intentional, adaptive user interfaces
and also with respect to other work in its field
(this may require looking at other related papers). After the
presentation, the presenter will lead a discussion on the merits
of the paper and on promising new ideas or directions it suggests.
- Workshop
Readings
- Some possible future readings
are posted here.
You are very welcome to suggest other papers and topics!
- Dec 3: Sam Hincks, Taylor Robie; Wrap up discussion
- Nov 26: Workshop 2.0:
Similar to the first workshop,
but this time going a little deeper -- into fewer projects.
We'll do it in groups of two, so please find a partner.
Pick a project, it could be a yours, your partner's, or something new,
and refine it a little further than we did last time, and present
it to the class for discussion.
Preferably a project that uses using brain or physiological sensing in a *passive* way.
- Nov 19: Tomoki Shibata, Enhao Zhao -- at HCI Lab, 196 Boston Avenue [directions]
- K.Z. Gajos, K. Everitt, D.S. Tan, M. Czerwinski, D.S. Weld, Predictability and Accuracy in Adaptive User Interfaces.
Proc. ACM CHI 2008 Human Factors in Computing Systems Conference, pp. 1271-1274.
[Link]
[Link, can obtain via Tufts library web login]
- Liao et al, Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors, Journal of NeuroEngineering and Rehabilitation.
[Link (5MB)]
- Nov 12: Shiwan Zuo, Boxia Feng
- Wilson, G.F. and Russell, C.A. Performance enhancement in an uninhabited air vehicle task using psychophysiologically determined adaptive aiding. Human Factors, 2007, vol. 49, no. 6, pp. 1005-1018, 2007.
[Link, can obtain via Tufts library web login]
- M. Ogata et al., iRing: Intelligent Ring Using Infrared Reflection, ACM UIST Conference 2012
[Link]
- Nov 5: Dan Afergan, Enhao Zhao
- H. Monkaresi, M.S. Hussain, R.A. Calvo, Classification of Affects Using Head Movement, Skin Color Features and Physiological Signals, 2012
[Link]
- A. Dekker and E. Champion, Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback, DIGRA 2007 Conference
[Link]
- Oct 29: Leonardo Madariaga, Taylor Robie
- D. Nicholson, S. Lackey, R. Arnold, and K. Scott, Augmented Cognition Technologies Applied to Training: A Roadmap for the Future.
[Link]
- Starcraft user interface controls
[Video]
The video often references
this forum post
- Oct 22: Workshop, present and discuss your project plans
- Oct 15: No class (Tufts follows Monday schedule)
- Oct 8: Reem Alataas, Boxia Feng
- C. Harrison, D. Tan, and D. Morris, Skinput: Appropriating the Body as an Input Surface, ACM CHI 2010 Conference
[Link]
- H. Benko, T.S. Saponas, D. Morris, D. Tan, Enhancing on and Above the Interactive Surface with Muscle Sensing, ITS 2009 Conference
[Link]
- Wang et al, A cell-phone-based brain computer interface for communication in daily life
[Link]
- Workshop overview and assignment
- Oct 1: Aaron Gardony, Beste Yuksel
- A. Campbell et al., NeuroPhone: Brain-Mobile Phone Interface using a Wireless EEG Headset, MobiHeld 2010 Conference
[Link]
- J.A. Etzel et al., Cardiovascular and respiratory responses during musical mood induction,
[Link]
- Sep 24: Shiwan Zuo (from last week) Tomoki Shibata, Whitney Crooks
- Sep 17: Dan Hannon, Shiwan Zuo
- A. Nijholt and D. Heylen, Editorial for Special issue of International Journal of Autonomous and Adaptive Communications Systems, vol 6, no. 1, 2013
[Link]
- M. Swan, Sensor Mania! The Internet of Things, Wearable Computing, Objective Metrics, and the Quantified Self 2.0, Journal of Sensor and Actuator Networks, 2012
[Link]
- L. Nacke, M. Kalyn, C. Lough, R. Mandryk, Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction, ACM CHI 2011 conference
[Link]
- Sep 10: Beste Yuksel, Reem Alataas
- S. Fairclough, Fundamentals of physiological computing. Interacting with Computers, 21 (1-2). 2009, 133-145
[Link to preprint];
[Link to final paper, can obtain via Tufts library web login]
- L. Nacke, An Introduction to Physiological Player Metrics for Evaluating Games. In Seif El-Nasr, M., Drachen, A., & Canossa, A. (Ed.), In Game Analytics (pp. 585-619). Springer London, 2013. doi:10.1007/978-1-4471-4769-5_26
[Link]