<#> SGML template for ISGW Conference proceedings paper
<#> R. Jacob  9/28/1995

<title>
YOUR PROJECT TITLE GOES HERE

<author>
Your Name Goes Here

<authorinfo>
Your Organization Goes Here
Your Address Goes Here

<h1>
CONTACT INFORMATION

<p>
Your mail, email, phone, fax, etc.

<h1>
WWW PAGE

<p>
Give the URL for your WWW page for more info about your project or your
research.

<h1>
PROGRAM AREA

<p>
Choose one of these 6 areas that best fits your project
(the complete descriptions of the areas are attached at the end):
1. Virtual Environments.
2. Speech and Natural Language Understanding.
3. Other Communication Modalities.
4. Adaptive Human Interfaces.
5. Usability and User-Centered Design.
6. Intelligent Interactive Systems for Persons with Disabilities.

<p>
(I know many of us are going to fall in-between, but please pick
one best fit first, then you can list others -- because the book has to
be printed in some linear order, and I'd like to use the area you list
first. I'll cross index by the other areas and several other items
below.)

<h1>
KEYWORDS

<p>
Some keywords that describe your project (about 6), and I'll
cross-index by those.

<h1>
PROJECT SUMMARY

<p>
A brief description of your project.  You can just steal the "Project
Summary" from your NSF proposal and/or rewrite to reflect the current
status of your project, as you prefer.

<h1>
PROJECT REFERENCES

<p>
References to papers or other sources of more information about your
project.

<p>
Put each one in a separate paragraph like this.

<p>
Second reference, etc.

<h1>
AREA BACKGROUND

<p>
Here, we'd like you to write a very brief introduction to your
*discipline*, a couple of paragraphs, that you think would be suitable
for someone from a different discipline within the ISP who wanted to
understand your area and how it could relate to his/her own work.

<h1>
AREA REFERENCES

<p>
Please give a short list of your favorite references you'd recommend to
someone from a different discipline within the ISP who wanted to start
learning about your field.

<p>
Put each one in a separate paragraph like this.

<p>
Second reference, etc.

<h1>
RELATED PROGRAM AREAS

<p>
List other areas within the ISP that you think might form plausible
collaborations with your work.  (Choose from the same 6 ISP program areas
under "Program Area" above.)  I will index on these also.

<h1>
POTENTIAL RELATED PROJECTS

<p>
If you have ideas for projects or collaborations with those related
program areas within the ISP, describe some of them briefly here.


<h1>
OTHER STUFF (THIS SECTION DOES NOT GO IN YOUR PAPER)

<p>
Please submit your writeup, 2 pages long, in ACM CHI
conference proceeding format, as described below, as soon as possible
but no later than Friday, October 13, 5 p.m.

<p>
If you use this SGML template, you don't need to do any formatting.
Otherwise, follow the format of the ACM CHI conference proceedings
(it's pretty conventional 2-column conference format).  Our workshop
home page (http://www.cs.tufts.edu/~jacob/isgw/)
contains an example and a link to the complete CHI instructions and
templates (which are at http://www.acm.org/sigchi/chi96/forms/ProcFormat.html)
The only difference is that you don't need to leave space at the bottom
of the first column for copyright notice.

<p>
Please send your paper to me as either hard copy, Postscript, RTF, or
SGML.  If you use SGML, use the template at
http://www.cs.tufts.edu/~jacob/isgw/template.sgml
You'll see it's just plain ASCII text, plus markers for the headings
and paragraphs and such, looks like very simple HTML.

<p>
You can use italic and bold, just like in HTML, e.g.,
<i>this</i> was italic, and <b>this</b> was bold.

<p>
You can make bulletted lists, just like HTML:
<ul>
<li>This is the first bullet.</li>
<li>This is the second bullet.</li>
</ul>

<p>
But don't use other arbitrary HTML commands, because
I'll be running this through a processor that only undertands these constructs,
but not full HTML.
As with troff, tex, or HTML,
line breaks in your input are ignored, the text is filled to the margin.

<p>
And, finally, here are the descriptions of the ISP program areas again:

<p>
1. Virtual Environments.
This element supports research the representation and manipulation of
complex, high-dimensional, physical or abstract information for the
enhancement of human interaction with computers and human performance in
general.  This area includes studies on the scientific basis for
visualization and virtualization, interface semiotics, visualization and
manipulation of programming objects, visualization of task
decomposition, principles of human exploration, comprehension, and
understanding of representations.  Some examples of investigative
questions are those which address efficiency, transparency, the human
sense of naturalness, fidelity, clarity, or other characteristics of
interactions with representations.  Some example domains of
investigation include telerobotics, virtual prototyping, mapped
interactions with  very small scale or very large scale systems, or
interactions with models of events that occur at past or future times.

<p>
2. Speech and Natural Language Understanding.
This is one of the "Grand Challenge"  areas, related to high performance
computing and communication.  Its eventual goal is reliable and robust
human interaction with the computer through spontaneous, user-
independent, natural language in real time, possibly in a multilingual
environment.  Many aspects of basic human-communication research are
involved in this element of the program:  Semantic aspects of speech and
natural language; spontaneous speech and language, recognition,
analysis, and synthesis; syntactic, semantic, pragmatic, and prosodic
factors; signal processing, symbolic, and connectionist architectures;
models of the auditory and vocal tracts and related cognitive functions
as they are associated with machine recognition and synthesis of speech,
and the automation of the processes of speech/language acquisition and
adaptation;  dialogue models and response generation to queries; and
finally, their place in multimodal interactive systems.

<p>
3. Other Communication Modalities.
This element focuses on determining and understanding basic principles
of human expression for input and computer facial animation for output.
It includes studies of human-generated or human-controlled sounds and
vibrations, tones, music, handwriting and stylus interfaces, gestures,
posture, body language, facial expression, tactile, haptic and other
motor channels, chemical senses (olfaction, taste) and effectors, even
electromagnetic input-output (e.g. electric, magnetic, or optical
measurements) to detect human commands, human intent, human states of
perception, cognition or affective states (e.g.,  attention, confusion,
satisfaction, etc.) and their use to guide computer simulations or
processes.

<p>
4. Adaptive Human Interfaces.
This element supports basic research aimed at making computers adapt
dynamically to human users to enhance task performance.   The focus is
on human physical, physiological, psychological,  perceptual, or
cognitive interactive behavior and their use in dynamically adaptive
models of human-computer interactions.   One example is intelligent
automatic sequencing and spatial organization of visual or auditory
information to match the expressed or implied needs and goals of the
user based on the dynamic discovery of those decision and performance
strategies that humans use in stressful or constrained situations. Other
environments for intelligent agent research involve the retrieval of
information from a characterization of the user habits in database
search, in learning and educational environments, and in a variety of
decision-making tasks.

<p>
5. Usability and User-Centered Design.
This element includes the scientific study of the factors influencing
the human productivity, acceptability, and comfort of human-computer
interfaces and the incorporation of those factors and their assessment
in the design process.  This is particularly important in the
prototyping and design of complex interactive systems which may be
susceptible to human error and need to be designed with error avoidance
and anticipation procedures  in mind.  This involves basic and
experimental research on rapid prototyping, user-centered methodologies
and testing, robustness assessment of interfaces, and cognitive
ergonomics in the design of complex systems, command and control and
decision aid systems, group interaction systems,  and communication and
distributed interactive systems.

<p>
6. Intelligent Interactive Systems for Persons with Disabilities.
Basic research in intelligent interactive systems that has great
potential for allowing persons with disabilities to not only participate
fully in the workforce but also to improve their quality of life and is
also supported as an element of this program.  Such research might
involve ways to transform information across modalities, such as among
vision, touch, and speech, for more effective communication both with
machines as well as with other humans.  It may involve computer
enrichment within a modality to overcome specific deficits of that
modality.  It may involve the invention of information prostheses to
augment specific cognitive processes such as memory or sequencing.  And,
certainly, research can improve computer and communication networks to
provide more effective virtual workplaces for persons with mobility
impairments.
