A. Frameworks and Surveys | |
---|---|
Steven Feiner Columbia University | On Beyond GUI [paper] [slides] |
Hiroshi Ishii MIT Media Laboratory | Tangible User Interfaces [paper] [slides] |
Eva Hornecker University of Sussex, UK and University of Canterbury, New Zealand | An Encompassing View on Tangible Interaction: A Framework [paper] [slides] |
Lars Erik Holmquist Viktoria Institute, Sweden | From "Human-Computer Interaction" to "The Use and Design of Digital Artefacts" [paper] [slides] |
George Fitzmaurice Autodesk, Toronto | What is the Next Generation of Human-Computer Interaction? [paper] [slides] |
Scott R. Klemmer Stanford University | Bjorn Hartmann, Stanford University Leila Takayama, Stanford University Interaction Design for Active Bodies: Two Themes [paper] [slides] |
B. Broader Perspectives, Psychological Considerations | |
Jim Hollan University of California, San Diego | Opportunities and Challenges for HCI Design and Research [paper] [slides] |
David Kieras University of Michigan | Matching Human Abilities and Limitations: The Basis for Better Future User Interfaces [paper] [slides] |
Steven M. Drucker Microsoft Research, Redmond, WA | Coping with Information Overload in the New Interface Era [paper] [slides] |
Andrew D. Wilson Microsoft Research, Redmond, WA | Some Musings On Building and Showing Future UI Prototypes [paper] |
C. New Interaction Styles | |
Beverly L. Harrison Intel Research Seattle | Moving Towards Naturalistic Interactions With Invisible Interfaces: Can "Digital Simplicity" Be Achieved? [paper] [slides] |
Thomas Pederson Umea University, Sweden | Egocentric Interaction [paper] [slides] |
Brygg Ullmer Louisiana State University | Core Tangibles and Tangible Visualizations: prospects for tangible convergence and divergence [paper] [slides] |
Amanda Parkes MIT Media Laboratory | Computational Corporeality: Computers, Materials, and the Body [paper] [slides] |
Hayes Raffle MIT Media Laboratory | The Future of Interface Design, Through a Child's Eyes [paper] [slides] |
Sile O'Modhrain Queen's University, Belfast | Frames of Reference for Portable Device Interaction [paper] [slides] |
Chris Creed University of Birmingham, UK | Russell Beale, University of Birmingham, UK Embodied Interfaces: The Next Generation of HCI? [paper] [slides] |
D. New Interface Designs and Systems | |
Mike Bennett UCD Dublin | Sile O'Modhrain, Queen's University, Belfast Aaron Quigley, UCD Dublin Here Or There Is Where? Haptic Egocentric Interaction With Topographic Torch [paper] [slides] |
Angela Chang MIT Media Laboratory | Hiroshi Ishii, MIT Media Laboratory Personalized Interactions with Reality Based Interfaces [paper] [slides] |
Darius Dadgari York University, Toronto | Wolfgang Stuerzlinger, York University, Toronto Ji-Young Oh, University of Arizona Reality-Based Object Movement Techniques for 3D [paper] [slides] |
Desney S. Tan Microsoft Research, Redmond, WA | Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction [paper] [slides] |
Jacob O. Wobbrock Carnegie Mellon University | The Future of Mobile Device Research in HCI [paper] [slides] |
Frankie James SAP Research, Palo Alto, CA | Federated Devices: Augmenting Mobility with Ambient Resources [paper] [slides] |
Timo Ropinski University of Munster, Germany | Frank Steinicke, University of Munster, Germany Klaus Hinrichs, University of Munster, Germany Reflecting on the Potential of VR for the Future of HCI [paper] [slides] |
Thomas Riisgaard Hansen University of Aarhus, Denmark | Jakob E. Bardram, University of Aarhus, Denmark Mads Sogaard, University of Aarhus, Denmark Pervasive Interaction - Using movement and speech to interact with computers [paper] [slides] |
Rebecca Lunsford Natural Interaction Systems, Portland, OR | Ed Kaiser, Natural Interaction Systems, Portland, OR Paulo Barthelmess, Natural Interaction Systems, Portland, OR Xiao Huang, Natural Interaction Systems, Portland, OR David McGee, Natural Interaction Systems Managing Extrinsic Costs via Multimodal Natural Interaction Systems [paper] |
E. Tools and Development Techniques | |
Bernd Bruegge Technical University of Munich | Asa MacWilliams, Technical University of Munich Asim Smailagic, Carnegie Mellon University An Approach for Developing Ubiquitous Augmented Reality Systems [paper] [slides] |
Steven Dow Georgia Institute of Technology | Blair MacIntyre, Georgia Institute of Technology Reflecting on Production Tools and Methods for Mixed Reality Design [paper] [slides] |
Yang Li University of Washington | James A. Landay, University of Washington and Intel Research Seattle Exploring Activity-Based Computing: Interaction Styles, Models and Tool Support [paper] [slides] |
F. Other Issues and Innovations | |
Mar Marcos Molano Universidad Complutense de Madrid | Maria Luisa Garcia Guardia, Universidad Complutense de Madrid Michael Santorum Gonzalez, Universidad Complutense de Madrid World of WarCraft, the role-playing game and the deconstruction of the classical model. The construction of environments and multiform narrations. [paper] |
Chris Hofstader | An Argument for Using Techniques Found in Audio Games as the Next Generation of User Interfaces for Blind People [paper] |
Fred Welter ITT | Considering the Next Generation(s) of Human Computer Interface: A conceptual framework or theory [paper] |
Special Guest | |
Ben Shneiderman University of Maryland | A Second Path to HCI Innovation: Generative Theories Tied to User Needs [paper] |
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