Fall 2018 Course Descriptions

COMP 50-02 Game Design

J. Wiser
T 6:00p-9:00p, Halligan Hall 111A
11+ Block

Game Development provides a rich opportunity to learn about software development methodologies such as managing teamwork, project scope, and user experience. In this course students will learn to develop fun and meaningful interactive experiences using paper and digital prototyping, including the use of programming, art, and audio production software. Comp 15 recommended.

Upon successful completion of this team-based course students will be able to use computer programs and both paper and computer production pipelines to bring a game from design and planning through production to a final playable product.

Prerequisite: COMP 15.


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